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LM LI Book Tac Heal Bonus - why?

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LM's aren't really healers are we.

We are never going to be 1st line healers in anything other than one or two of the 3man stuff.

Our healing skills are of limited use as main healers. Too long a cooldown, too long an induction, no sustainable group-heal.

Even our "healing build" is not about healing, but heal support - wound removal etc.

So why does the LI Book have Tac Healing on it?

I have never once spent a single point in boosting Tac-heal and I suggest that is true for a significant number of LMs.

It is almost as if Tac-Heal was stuffed on there because they couldn't think of anything else to put there.

Well, what about an ability/skill (call it what you will) that increases our Pet's effectiveness?

How about an improvable version of something like Hardy Companion / Noble Savage (but not exactly).

Something akin to Finesse perhaps, but for pets.

Pets are, after all integral to what the LM is and does.

Not sure what you'd call it but here's a few ideas for it.

+% Attack Speed
+% Threat Generation
+% Flank Chance

Just some ideas.

Oh, and while I'm throwing ideas out there, how about a "Flank Effect" to add to the effectiveness of Burning Embers or LotRD?

All The Best

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