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Lore-master Abilities Review

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Given that the recent producer's letter mentioned that the devs would be taking a look at every class' skill set I thought it might be an idea to find out what everyone thinks of our current skill set. Which skills are working well? Which skills aren't?

I'll get the ball rolling:

Abilities That Need Improvement

Air-Lore - The functionality of this skill in its standalone version i.e. without having traited for increased functionality, is pretty poor. The magnitude of its effect is really quite weak and frankly I often just don't bother using it. Having said all that it is a very useful skill when paired with the Improved Flanking trait to help heal a specific target. I just wish the core functionality of the skill was a bit better to make it genuinely useful outside of its traited function.

Frost-lore - The skill itself is useful enough, but the animation is far too long in my opinion. It can be rather annoying to be rooted to the spot during the relatively long animation, especially during content where moving around is advantageous. I would like to see the animation reduced somewhat.

Warding-lore - I've noticed that our Warding-lore circle shares the same colour with some NPC circles that you don't want to stand in e.g. the circles in the Attack at Dawn skirmish & the circles in the Iorbar's Peak instance. This can prove to be somewhat confusing for the non-Lore-masters in the group. I would like to see the colour of our Warding-circle changed to something else to make it more distinguishable.

Sword & Staff - This is still a good legendary trait, by no means am I saying anything to the contrary. However, since it was reworked in RoR it doesn't have quite the same legendary feel to it as it once did. I rather wonder if anyone else agrees and if so what could be done to jazz it up a pinch.

Nature-friend - I find it somewhat annoying that the ability to summon a pet in-combat is tied to a specific pet trait. That means to obtain in-combat pet summoning we must also trait for the Bog Guardian. It may be the case that we would prefer using one of our other many pets, but are still interested in using in-combat pet summoning. Might there be a way to separate this ability from this trait to allow for more diversity?

Pets - Without wishing to go into each pet separately I will simply say that I would like to see pets made more effective and with more clearly defined roles than at present. Some pets simply feel more useful than others, especially during end-game content such as instances and raids, whilst other pets feel rather situational.

Inner Flame - The effect of this skill feels somewhat weak given how long the channel duration lasts. You can effectively be 'out of a fight' for some time using this skill and as such I think it could do with a little bump in potency.

Improved Sticky Gourd - Like Warding-lore above I wonder if it would be possible to alter the displayed effect of this skill. It can be a little confusing at times when this skill is used if sources of fire from NPCs are also on the ground. Whilst I wouldn't want to see the graphic changed to some psychedelic luminous green flame, perhaps the graphical effect could be altered enough to allow the AOE hotspot to be more easily distinguished as belonging to the Lore-master.

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