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Master of Nature's Fury - is the 4 slots bonus worth it?

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I've been playing the Lore-master for a while and I must say I really, really like the class :) Very versatile and useful to the fellowship. I like the decent melee damage as well!

That said, I've been wondering whether it's worth it to use 4 traits in the red line :

+15% Fire Skill Damage
+10% Tactical Damage
-15s Cooldown of Light of the Rising Dawn
-15s Blinding Flash Duration


The damage bonus, admittedly, is quite big; but the reduction of Blinding Flash's duration to meager 5 seconds I find crippling.

I find that skill highly valuable, particularly in solo setting (or in smaller groups) - it's really a godsend. It's less useful in full fellowships, but still can save the group sometimes.

So in the end, is it worth it? I'd imagine it would be for raids, but otherwise? I plan to play a more DPS oriented LM.

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